A series that started with opening Adobe Illustrator and drawing a few shapes turned into a project consisting of polygons using both Adobe Illustrator and Adobe After Effects I created animations for use on my creative twitch channel LurkerCreates.
This is a work in progress. It was created via Illustrator.
Self-Analyzed (Title is WIP as well), is a project about views. At it's core it is how you view yourself and how other view you. I ask participants to rate themselves in 8 different categories; Strength, Perception, Endurance, Charisma, Intelligence, Creativity, Luck, and Agility. Based off of this information I create a graph so they can visually look at how they rated themselves.
The next phase of the project requires me to ask at least 10 of their friends/family to rate them as honestly as possible. Again, using the data to create graphs and this time also an average. Comparing these to how the individual rated themselves they can see where they might be under, (or over) rating themselves in areas.
I hope that this project shows that although many creatives (and non-creative) deal with Imposter Syndrome you still have worth and if you work hard you can improve and achieve the things you want out of your life.
Convergence is an app revolving around the difficulty of coordinating multiple people's schedules for hangouts. Since gaming is my main hobby, I like to make relationships a big part of it. Using mobile and console/PC devices, Convergence is an app that will find a group of friends for you to play with based on various personalized settings including dates and times, and game preferences. It will be easier than ever to schedule your next Fire Team! This was developed through a paper prototype for UX experience and then the screens were created in Adobe Illustrator.
Gigantic is a MOBA-like third person hero shooter. It has an amazing artistic style that doesn't carry over to the UI, and I noticed their website uses distinct slanted elements which I hadn't seen before. These two elements inspired me to create my own take on the UI with the goal of upholding the aesthetic of Gigantic. The screens were created using Adobe Illustrator.
Gigantic is copyright of Motiga. All assets are their property and I take no credit for them.
Going from top to bottom I will explain some of the things I changed and why.
This is a collection of iconography I created for Turbo Studios. The goal with these icons is to have players quickly understand what ability they are activating. The icons were created using Adobe Illustrator.
While I was in school every now and then with the iconography I created I would try and mash them together to create something. My teacher told me "You have a knack for patterning!" I didn't think much of it at the time but I find myself now and again finding cool objects to create patterns! I hope you enjoy as much as I do!
These patterns are using my current logo and another logo idea. These were created in Adobe Illustrator.
As an avid gamer I use twitch.tv to stream games I play! These are my offline screen and panels designed to unify my channel. Designed using Adobe Illustrator
Hue, Value and Chroma are essential when utilizing color in design. This is a prototype of what I've learned from The New Munsell Student COLOR using Adobe After Effects.
With the release of Overwatch, I thought a fun exercise would be to take something that I think represents each character at a glance and incorporate that into a single icon. Along with some of my most played/favorite characters based on stats from the playoverwatch website!