• Work
  • About
  • Experience
Justyn Muniz
  • Work
  • About
  • Experience

Avalanche Studios March - September 2018

UI Artist (Contractor)

  • Collaborated with Lead UI Artist to refine UI style

  • Created UI from concept to execution for all UI systems (such as pop-ups, tutorials, objective icons, speedometers, and vehicle and weapon widgets)

  • Designed, exported, and linked icons to in-game objects in Avalanche’s Apex editor

  • Worked with UI Engineers to implement and refine UI systems and animations

Turbo Studios  2014 - 2016

UI Intern

  • Created UI assets for Super Senso

  • Maintained the UI asset database

  • Created and maintained the Super Senso Curse Wiki

  • Designed original assets for the Super Senso Curse Wiki

  • Primary point of contact with Curse for Turbo Studios

  • Created and maintained Super Senso website

Quality Assurance Tester

  • Responsible for testing, reproducing, and recording bugs in company JIRA database

  • Assisted in setup of JIRA database

  • Worked closely with development team to test fixes

  • Maintained and updated test cases

  • Responsible for build creation using Sourcetree and Unity

Knox Design Strategy Summer 2013

Design Intern

  • Designed websites, brochures, invitations, and other digital and paper goods

  • Worked closely with Lead Designer to develop and execute ideas

Skills

 Proficient In:

  • Adobe Illustrator

  • Adobe Photoshop

  • Adobe InDesign

  • Adobe Flash

  • UI/UX Design

  • Perforce (P4V)

  • JIRA

Knowledgable In:

  • Adobe After Effects

  • Unity3D

  • Sourcetree

  • HTML/CSS

Learning:

  • Adobe XD


Education

Fashion Institute of Technology 2009 - 2014

Communication Design AAS - 2011
Graphic Design BFA - 2014